Volunteers

Feel like contributing to this madness?

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News

-- Progress Updates

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Screenshots

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Information

Project History
Game Characters
Game Enemies

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Blood Sites

-- PlanetBlood
-- The Chosen
-- Transfusion
-- The Postmortem
-- Deathmask.net
-- Darkact Project
-- FX Enhancer
-- Blood maps

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What would you really like to see in this game? Drop me a line and let me know.

 

 

Project History

Why would anyone create a mod for Blood 2, after all this time?

The retail game was released a decade ago, and was never really considered to be a success or even a very popular game for that matter. It was plagued with numerous bugs, and with the passing of time, most people have probably since forgotten about this old game.

But it was the only sequel to the original classic Blood that was ever created, and it deserved much better treatment then was given to it at the time.

So around 2001 or so, I decided that I would attempt to address some of the things that I felt were wrong with this sequel to Blood. After about 8 months, a considerable amount of work had been done, but disaster was soon to strike. An electrical short in my computer destroyed my hard drive, and there had been no recent back ups made. All of it was lost!

Or so I thought... The hard drive sat in my closet for the next 5 years and no further attempt was done to duplicate the work already completed. But my memory of this disaster returned to me in late 2006, and I decided that I would finally attempt to resurrect my dead hard drive by replacing the circuit board. Miraculously it actually worked once again, and so began this brand new odyssey to resurrect and improve Blood 2.

This modification involves improving all areas of the single player Blood 2 experience and making it feel more closely related to the original Blood. The game has already been completely retextured, almost all of the sounds have been replaced, and extensive work is being done on the coding. New models will also be created, and all new levels will enhance the brand new story line created for this redone version of Blood 2.

In late 2008 I also began experimenting with the Jupiter version of the lithtech engine in an attempt to understand many of lithtech's pecuilarities. These experiments could have great benefits, and could potentially change the course of the entire project leading to an even better game in time ...

There is still much to be done in this massive effort to redo Blood 2, and I'd like to think that eventually it may possibly overcome its poor reputation, and hopefully become a truly worthy sequel to the original Blood.

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