The Madness Continues
Since my vacation was cut short this week, I decided to do try to do some more work on things, despite my better judgment.
So I went and modified one of the levels that I built last year because I felt it just didn't work very well, and I wanted to try to make it more fun. ( I am aware that the texture scale is inaccurate and still needs to be corrected )



Then I thought I would try to modify the editor so that models could have more then one skin. Modifying the editor was actually the easy part, but the models still stubbornly refuse to accept more then one skin. I'm not sure whether that's due to the missing engine code, or because the old .abc model specifications just won't allow it.
But if that wasn't frustrating enough, it's almost impossible to properly position these new models in the editor. Getting the new models into the game is actually incredibly easy, but placing them properly in a level is a matter of repeated trial and error that would irritate the most patient man.
Models are represented by boxes in the editor, for those unfamiliar with these things. The size of the box is helpful in knowing where to place the new models, so they don't stick out of walls or hover in the air. But these new models have no such boxes, which makes this all incredibly irritating and time consuming.
Here's a screen that I labeled so that you can more clearly understand my frustrations:

I've only actually been able to create one model with a clear visual box, although all of the models that I've created are setup in the exact same identical manner!
If anyone has any comments, suggestions or answers, then I would be more then happy to hear them, because sometimes it really does seem like this game is taunting and mocking my every effort.....
So I went and modified one of the levels that I built last year because I felt it just didn't work very well, and I wanted to try to make it more fun. ( I am aware that the texture scale is inaccurate and still needs to be corrected )


Then I thought I would try to modify the editor so that models could have more then one skin. Modifying the editor was actually the easy part, but the models still stubbornly refuse to accept more then one skin. I'm not sure whether that's due to the missing engine code, or because the old .abc model specifications just won't allow it.
But if that wasn't frustrating enough, it's almost impossible to properly position these new models in the editor. Getting the new models into the game is actually incredibly easy, but placing them properly in a level is a matter of repeated trial and error that would irritate the most patient man.
Models are represented by boxes in the editor, for those unfamiliar with these things. The size of the box is helpful in knowing where to place the new models, so they don't stick out of walls or hover in the air. But these new models have no such boxes, which makes this all incredibly irritating and time consuming.
Here's a screen that I labeled so that you can more clearly understand my frustrations:
I've only actually been able to create one model with a clear visual box, although all of the models that I've created are setup in the exact same identical manner!
If anyone has any comments, suggestions or answers, then I would be more then happy to hear them, because sometimes it really does seem like this game is taunting and mocking my every effort.....


4 Comments:
Man, this city looks awesome!
Hi kurt, listen, if you want to get mad at me for what I'm about to say feel free cause it's merely another repeat for me to post this. Your frustrations in dealing with lithtech are not worth screwing up your blood pressure. Why not take a long hard look at the advantages and disadvantages of going with NOLF talon or even NOLF2.
Watching you fight with lithtech against the odds is rather painful for those of us who care about your efforts. It's bad enough that we can't get you the team you desire. I know you feel under appreciated and quite frankly, let down by what's left of the community. Please accept this post in the spirit in which it was offered.
zZaRDoZz
I appreciate your comments zZaRDoZz, and believe me I have already given a great deal of thought to everything you've said. The future of this project is not written in stone, so its direction could change or stop altogether at any time.
I've never been one to easily give up on something though, even in spite of all of the challenges and limited support that this project has faced. I'm confident that this madness will continue in one form or another and I'll continue to try my best to overcome the many obstacles.
I don't have really much to say about the level, which seems promising and fun. I'm rather surprised that the engine can handle dynamic shadows...
Anyway, permit me to insist on creating a session of the site with a selection of you blood-humor art. Those afro Caleb are amazing!
Post a Comment
Links to this post:
Create a Link
<< Home