Sunday, August 24, 2008

More Model Madness

I'm certainly glad that my break from all of this is being extended. If this coding doesn't drive me mad, then these models surely will.

They are the most stubborn and difficult things to get working properly in this game. Non-animated models are bad enough, but the animated ones are even worse. Testing is a nightmare.

I have also been trying to create a new Caleb model which unfortunately keeps sinking into the floor, and new zombie prototypes on the other hand seem to continuously hover a foot off the ground. The models also have ridiculous bounding boxes, they currently only support one texture per model, and the animations have to be inserted into an .abc model one frame at a time.


I tried testing some Shogo weapon models as well, because the tommy gun was way out of position in the first person view. But even the Shogo weapon models won't cooperate with me either. Damn Lithtech and their ABC's!


Maybe once I return to work on all of this the models will finally choose to cooperate. But I think they may all in fact be truly evil, and probably just as possessed as the rest of this game. I'll have to keep a close eye on them when I return because it's probably best not to ever turn my back on any of them...

2 Comments:

Blogger Corbin said...

Ya know, I've noticed that the ABC models from Shogo/Blood2 won't load in Milkshape. Didn't the try to change the format for newer Lithtech releases?

Anyway, looking good! =)

August 25, 2008  
Anonymous Anonymous said...

Holy shit, modelling in B2 is hardocore. Anyway... a like your green floor in this picks.

August 27, 2008  

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