This is interesting...
I've made an interesting discovery today in my continuing experimentations with the Jupiter engine. All of the retail Blood maps could be easily converted to run in NOLF 2! There would be no need to recreate the original geometry by guessing.
Of course additional work would be required such as texturing, removing unnecessary brushes and enemy placement. It would also be necessary to increase the scale approximately 1.2 in size, however the basic geometry would be an exact match.



It even works in Contract Jack!

When a light is finally added, the potential of this experiment is realized...

But it seems unlikely that I'll be using the Jupiter engine unless a coder is willing to come forward, so this information is somewhat irrelevant, although rather interesting.
The pot of gold at the end of the rainbow is so close yet so far away...

Of course additional work would be required such as texturing, removing unnecessary brushes and enemy placement. It would also be necessary to increase the scale approximately 1.2 in size, however the basic geometry would be an exact match.



It even works in Contract Jack!

When a light is finally added, the potential of this experiment is realized...

But it seems unlikely that I'll be using the Jupiter engine unless a coder is willing to come forward, so this information is somewhat irrelevant, although rather interesting.
The pot of gold at the end of the rainbow is so close yet so far away...



4 Comments:
Great news Kurt.
Perhaps you could post something in the NolfGirl forums or the Glue Factory forums? There are still plenty of people messing around with Jupiter. I'll be glad to post something for you if you wish.
Yeah sure whatever ILA.
I don't think anybody really cares, and nobody is going to offer to recode the game...
And there is no way, I suppose, to export the levels from Jupiter format to Liltech 1.0, right?
By the way, recreating blood 1 is beyond your aims, I think. And your achievements with the good-ol' engine are already impressive.
There's no way to import any Blood levels into lithtech 1.0.
I think it would be impossible to ever completely reproduce the magic of Blood 1 anyways, even if all of the original developers got together again and tried.
The Jupiter engine would be a joy to work with, but I seem to be forced to make the most out of lithtech 1.0.
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