Monday, January 28, 2008

Join Us

I met a new friend today, while working in the funeral home. He suddenly appeared from behind the curtain and cheerfully requested that I should "join us". It did seem rather strange though, since he was all alone at the time.




It's nice that I'm beginning to receive some replies to the RSVP's I sent out to these former enemies. But I have to admit this model building is a real pain in the ass. It's definately a challenge working with old 3d modeling software, and there's so many other things I still really need to work on.

Wouldn't you like to join us?!

Wednesday, January 16, 2008

New Terrain

I really enjoy playing around with this terrain. It's kind of fun experimenting and discovering what I might be able to build, and I'll admit that anything that takes me away from this coding is enjoyable to me.

The mountain levels are coming along nicely, and they're beginning to look a little more realistic. I'm actually quite surprised that this old engine can render something as nicely as it does. But I think these mountain levels are actually starting to look pretty good.




But as much fun as all of this is, I really need to get back to all of this coding. So I imagine that'll keep me from having any more fun for awhile.

Monday, January 7, 2008

A Brand New Year

The new year seems to be starting off well for this project.

It seems that more people are slowly beginning to see the potential in modifying this old game. This project is now listed at various sites around the world, and numerous new visitors continue to drop by this site. So it's nice to know that there is a genuine interest in seeing this old game done right.

It's also my pleasure to announce that Nicola "Neurological" Capecci, has recently voluntereed his considerable talents to this project. His previous credits include the excellent atmospheric musical score and ambiance that was found in the Eternal Damnation mod for Postal 2. It's an honor to have Nicola volunteer his talents to this project, and I look forward to his contributions.

This coding will continue to keep me busy for quite awhile, so I may become a little lazy with any new updates. But I'll continue to be around if anyone should wish to contact me.