The Madness Continues
So I went and modified one of the levels that I built last year because I felt it just didn't work very well, and I wanted to try to make it more fun. ( I am aware that the texture scale is inaccurate and still needs to be corrected )


Then I thought I would try to modify the editor so that models could have more then one skin. Modifying the editor was actually the easy part, but the models still stubbornly refuse to accept more then one skin. I'm not sure whether that's due to the missing engine code, or because the old .abc model specifications just won't allow it.
But if that wasn't frustrating enough, it's almost impossible to properly position these new models in the editor. Getting the new models into the game is actually incredibly easy, but placing them properly in a level is a matter of repeated trial and error that would irritate the most patient man.
Models are represented by boxes in the editor, for those unfamiliar with these things. The size of the box is helpful in knowing where to place the new models, so they don't stick out of walls or hover in the air. But these new models have no such boxes, which makes this all incredibly irritating and time consuming.
Here's a screen that I labeled so that you can more clearly understand my frustrations:
I've only actually been able to create one model with a clear visual box, although all of the models that I've created are setup in the exact same identical manner!
If anyone has any comments, suggestions or answers, then I would be more then happy to hear them, because sometimes it really does seem like this game is taunting and mocking my every effort.....























