Saturday, January 24, 2009

A few random images Part 2


Some of my more recent levels were beginning to feel a little lonely, so I began populating them with some enemies today. Since everybody loves a good zombie, and they always seem so photogenic, they seemed to be a natural choice for some screenshots.

The calming sounds of a tranquil church have now been shattered with the demands of "BRAINS!" which echo off of the cold stone walls...





I also decided to torture a few civilians while I was at it.
Now don't try this at home kiddies or someone's gonna start crying....


All of this horror kind of makes me nostalgic for the good ol' days, when there were always some crazy cultists hanging around some kind of funky looking castle...


But there's no time for daydreaming when there's monsters to be killed. Anyone is always welcome to join in this madness...

Saturday, January 10, 2009

A few random images


It's been over a month since I last worked on this project, so I decided to fire up the old Blood 2 game once again today. The time away was much needed and it's allowed me to now see a few things with a fresh perspective.

I went and took a look at some of the older levels I'd worked on and snapped a few photos along the way, which I thought I'd share.





I was then reminded of how much I hate setting up the lighting in lithtech 1.0 and how time consuming the new models are in the editor. I'd still really love to have all of the features of the Jupiter editor to play with, but lithtech 1.0 still has some potential left.

If my patience holds up.

Maybe in time the dream of better things might come true...




Thursday, January 1, 2009

Another Year


A brand new year is upon us all, and hopefully everyone entered into it well. I myself currently have a headache, in part from too much celebrating, but also due to too much Blood 2.

It's strangely ironic and somewhat bizarre that a game that I never really enjoyed would eventually take up so much of my time. I think the Cabal must be involved in these disturbing mind experiments somehow. Of course I have no direct proof of this conspiracy, but I do know that they appear to be quite resistive to any changes or alterations of their existing universe.

The odds seem to be greatly against me in this mission, and the Cabal have been quite ingenious in keeping others from interfering and tampering with things. Their attempts at stopping me may slow me down, but I will not allow them to defeat me...

To be honest though, I'm still at somewhat of a crossroad in the development of this project. I've been weighing all the pros and cons of whether to continue using the old obsolete lithtech 1.0, or to take the big step and move everything over to a more advanced engine. There are plenty of things to consider here, and I could probably fill up an entire page with all of the advantages and disadvantages of either choice.

If I had a team of people to work with the answer would be obvious, and 3d modellers and C++ coders are always welcome to inquire about what specifically needs to be done. But it seems unlikely that anyone will be offering anything new to this project in the future. With the exception of the musical contributions which I greatly appreciate, every single person that has ever volunteered to this project has eventually disappeared without ever contributing anything worthwhile.

So after gorging on Blood 2 all this time, my plate still seems to be full, and the end of this madness seems to be nowhere in sight. Hopefully this new year will bring some new growth to this project that currently more closely resembles the undead qualities of some of the game's enemies.

I'll continue to do my best though because one way or another the Cabal must be defeated!